It was the mid-90s. We were playing our games. We had the visual aids – the maps, the props. We had the soundtrack to the GM’s favorite horror movie playing in the background, when it suddenly hit us: hey, we’re sound designers, we oughta be able to make this game more cinematic with some sound effects. So, after all the characters were dead or insane, we headed down to the studio to see what we could come up with.
In 1996 our groundbreaking line of sound effects CDs introduced game masters across all role-playing genres to the possibilities of adding ambience to their games with sound and music.
The critical response was uniformly positive:
“A pretty creepy collection…Made the hair on my neck stand on end…a must have!” –Brian’s Small Press Picks, Knights of the Dinner Table
“…guaranteed to make them jump…would be a “Sound” addition to your GM’s bag of tricks.” –GameTime magazine
“Every hero needs theme music, and now even the lowliest dungeon-crawler can have some…just the right sound for just the right moment. Diehard game masters – the kind who have painted miniatures for every adventure and spend considerable time assembling props for their games – are going to love this collection.” –Kenneth Newquist, SciFi.com
“Are you one of those DMs who can mimic a fabulous array of voices and make convincing sound effects during the game? Me neither. For those of us with a limited vocal range, Toxic Bag Productions has come to the rescue with a series of sound effects for your roleplaying campaign.” –Dragon #284
Today those high-quality sound effects are still available on compact disc, but technology has advanced and so have we. Now the Game Masters sound effects collection is available as downloadable mp3 files or packaged in an app for Apple’s iPhone and iPad.
And now we’ve branched out. Specimen is our first foray into the world of board games. We hope you like it.